Category: Random


Lie, Cheat, and Steal

If there’s one thing that I hate about large supermarket chains — and there isn’t, but let’s just narrow it down to one for the sake of simplicity — it’s that despite all their efforts to persuade us of the contrary, they just can’t help but act dishonestly.

Fagin's Price Knockdowns!

Fagin working on this week's Price Knockdowns

Take Woolworths and their delightful little “Price Knockdown!” stickers and labels: not exactly a ‘Special’ but the wording ‘Price Knockdown’ certainly conjures up images of huge savings… a dollar sign getting the shit kicked out of it by some giant, golden-haired Hero of the People. Unfortunately, it’s just another dodgy misdirection that can be dispelled just by reading the label further. Eg., almost every week for the last year, we’ve bought the same block of cheese for the same price: $7.99. Today however, it had a big ‘Price Knockdown!’ tag on it. I thought that might bode well for my wallet, but the price that it’d been knocked down to was *drum roll* $7.99! For those of you who are mathematically challenged, that’s a total saving of $0.00.

One whole zilch!

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Frankenstein’s Monster’s Avatar

This is you on social media

This is you on social media

There’s been lots of talk recently about the prospect of using a person’s online social history to “recreate” a version of them after death, a la Zoe Graystone. While the concept of uploading a person (their memories, personality traits, etc) to a computer is a promising, yet tentative, possibility, the whole idea of trying to recreate someone from their online profiles and blog scares the shit out of me; what kind of monstrous chimera will be created?

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Satan is a pussy

I just finished watching a recent movie depicting exorcisms and exorcists. I won’t mention the name for fear of spoiling the ending for people, but let’s just suffice it to say that pretty much all possession-based films end much the same way: with “the Devil” getting his ass handed to him by way of some lame, happy memory. View full article »

Medieval Misogyny

Merlin - A Top Bloke

Merlin - A Top Bloke

Exactly what are the writers of Merlin trying to tell us? Almost every female character in the series turns out to “not be what she seems,” which usually means she’s a witch, a bitch, or some kind of magical goat creature. The only exception is Gwen, who happens to be a maid and spend most of her time cooking and cleaning.

The moral of the story? If you were a female in Camelot and couldn’t bake a decent pork pie, you were doomed.

Beware the Jackson “Energy Saver”

I thought I’d do the right thing and buy one of those $70 Jackson 6 plug “energy saver” PT9778 powerboards that have a master socket and a number of slave sockets. The idea is that you plug your computer or TV into the master socket, and when you flick it to standby mode, everything plugged into the slaves is instantly turned off — saving you money.
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Wintereenmas Dedicatioms…

The first few days were dedicated to GTA IV in an attempt to catch up on the Grand Theft Auto series with what I thought would now be a relatively well-specced machine (hah! silly me!). While I’m enjoying the usual GTA aspects of storytelling, car-jacking, parody, and violence — I can’t say I’m really being drawn into the story. Prior to Vice City and San Andreas, I’d agree with you in declaring that storyline wasn’t particularly crucial in the GTA franchise; it’s all about working for the highest bidder, being morally ambivalent, and blowing up as much shit as possible before the army fries your ass with stinger missile.

While the whole stinger missile thing remains true, the lengths that the GTA writers have gone to with both Vice City and San Andreas show a dedication to the art of story-telling. Regardless of the situations that you found yourself in as the protagonist of either game, it wasn’t a far stretch to stay empathetic. GTA IV, however, is an entirely different kettle of Eastern European fish.

As much as I wanted to empathise with Niko Bellic, the storyline wouldn’t allow it. Every time I felt some sympathy for him and wanted to play the reformed military man trying to make good, I’d end up in some cut scene or another agreeing to murder some poor sap if the price was right. Don’t get me wrong, there are three or four chances in the game to make a moral decision — let someone go, or slaughter one person over another — but the majority of the time I just got pushed into Niko’s murderous, completely unjustifiable lifestyle.

What is the fucking fun in that?

Sure, the Grand Theft Auto series is (and all video-gaming youth in general are) associated with immoral, violent acts by our marvellously well-researched media, but GTA IV makes all of their points for them. It could be a gloriously well-written character in a story of rebellion against a system that turned him into a monster… but, well, it just turns into a well-written story of a monster doing what he does best: killing people.

Granted, I’m only half way through GTA IV and I could be proven entirely wrong, but from what I’ve gotten so far through about 40 hours of gameplay isn’t making me feel any better.

On a more inspiring note, Batman: Arkham Asylum is everything that a game should be.

When I first started playing B:AA, I wasn’t very impressed; I wanted a game that would make me feel like Batman in every regard. I wanted to feel invisible, invincible, powerful, and heroic. It didn’t take very long for the game to deliver: the stealth and combat dynamics kicked in… and I felt like Batman. Batman with a mouse and a keyboard, but Batman none-the-less.

Written by Paul Dini and voiced by the original cast of the animated series (including the brilliant Kevin Conroy and the amazingly proficient Mark Hamill), the B:AA story is great from the very first word. The voice acting, as you’d expect from veteran actors, is superb. The graphics are fantastic and the moody textures of Arkham Asylum invoke exactly the right feeling. The sounds effects are equally fantastic and make the experience all the more immersive.

So… what about the gameplay, you ask? Usually, if a game is awesome in the production aspects, it’s lacking in the gameplay. Not Batman: Arkham Asylum. The ease with which you can grapple from location to location, firing quick-fire batarangs to knock down enemies, and then gliding down into their midst like the true Dark Knight is inspiring. Hammering together combos and counters is equally as easy, alternating between left and right mouse clicks and shift/ctrl patterns. Once you get to grips with the very basic controls, you’ll feel like the great Batman himself as you swoop down, take out a startled enemy, and then vanish back into the shadow to listen to the poor sod’s surprised comrades trembling in fear…

The only fault that I’ve found with B:AA is the very rare moments when the camera angle is shunted from over-the-shoulder third person to some other third person shot for no particular reason. It jars you out of your flow and in my case led to a very swift death. A single re-load of the last quick save and you’re prepared for it, but without any prior warning, it does suck to have your third person view totally screwed with (no spoilers intended, but enjoy your encounter with Killer Croc).

I’m only half way through… but wow. This is what video games are meant to be like. Enjoy the official trailer!

The Evolution of Language

Caveman: Ugh, grr, argh.
Stone Age: Me go bang bang.
Classical: Let us kill this feral beast with our swords and clubs!
Renaissance: I exercise my will to drive this club through the pursuing mammoth’s skull.
Modern Man: I’ll belt that big furry elephant in the head if it comes near me.
Gen Y: OMG ur pwned mr elepahnt, soz!!!11

You can’t tell me that this is a good thing.

Funereal Engine 3.0

I was just explaining what I want at my funeral and for some reason it was met with indignation.

What’s wrong with this:

1. People gather at a predestined location (a reclaimed church would be nice)
2. Everyone takes their seats in front of the stage
3. The stage has two golden stripper poles on either side, with habit-clad women standing silently waiting
4.

5. The habits come off and strippers hit the poles!
6. Fire explodes from the stage! BOOM! WOOF!
7. From the stage, a crucifix slowly rises with my dead body strapped to it!
8. The MC comes out and welcomes everyone to my funeral.
9. Everyone hits the bar and snacks and gets a little bit hammered for another half hour of songs.
10. Everyone takes their seat again and watches my prepared video presentation…

Then you can all go home and go back to your lives ;)

What’s wrong with THAT?

If it’s so good for me, why does it hurt like hell?

The decision to quit a handful of harmful stimulants and drugs at precisely the same time may seem crazy to some people, but there is method to the madness: only a single period of withdrawal.

Of course, that withdrawal period is infinitely more painful, but in the long run it should be worth it. Right?

No caffeine, no nicotine, no alcohol. No more bitter sweet, as Ed K might say. Only headaches, anxiety, exhaustion, irritability, and paranoia. At least I haven’t had the hershey squirts; thank Darwin for small miracles.

The urge to, literally, punch someone’s face into their delicious, mushy cranial cavity is still fairly constant, but in a week or so I hope to be faster, stronger, and more attractive to both sexes. Smelling less like a bar room toilet is also a goal.

Human Friendly Dialog Boxes

I haven’t thought this idea through, because I’m still annoyed, but…

You know when you set a long task going and you walk away to do something else while it processes? You know, like copying over a few thousand files, or switching off file indexing in Windows, and it takes 30 minutes as the little progress window whizzes away obeying your commands.

You know when you come back and there, emblazoned across your screen, is that frustrating fucking dialog that says “Access denied. Do you wish to Ignore, Ignore All, Try Again, or Abort?”

It never seems to appear within the first 5 minutes as you sit there watching. Noooooo, it always waits until you’ve turned your back and then POW! Everything stops to wait for your feedback!

We need timed dialog boxes that wait 60 seconds and then make a decision one way or another, telling you at the end of the process what decision it took and offering you a chance to undo it.

Wouldn’t that be nice?

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